Tag Archives: level design tools


Epicubed is an upcoming 3D puzzle platformer, being developed using Unity3D, in which you record independent cube’s actions in time and replay them simultaneously to get the hero cube to the door at the end of the level. On this project I am developing the core gameplay mechanics, creating UI effects, creating shaders for player feedback and aesthetics, level design tools and managing the code base.

Epicubed is currently in Beta and is available for download on our website: www.epicubed.com

We recently presented our game at UCSC’s 2014 Sammy Awards, you can check-out our presentation and the trailer we created for it below!

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