The second game I created for UCSC’s game design practicum course in three weeks, this time as sole developer on a three man team, Red Rover is a design-based puzzle inspired resource gathering game that explores the given theme of mars colonization and visual design based challenges.
The goal for Red Rover was to provide a semi-educational Mars Colony themed puzzle experience. The original plan was to have the base consist of various types of bases including, mining, processing, farming, research, and construction. In the end we decided to focus on just on of these bases due to art asset restrictions and time constraints. I did all of the programming in this title, focusing most of my efforts on the custom UI that allowed for the rover programming. My UI and programming framework is now helping a UCSC graduate student project working with NASA to create interactive rover related software.
Game Link: Kongregate